Blog

  • MeshBoolean V1.0 Released

    Today, November 1st 2017, we released a new plugin called MeshBoolean.

    It’s a parametric boolan plugin that completely changes the way you work with boolean objects. It keeps everything in a single hierarchy and you can add automatic bevels to every boolean operation. You can always adjust every boolean and change the bevel. We added some new functions like cut-in, symmetry and other fun concept for you to play around with.

    For more information see the introduction video (plugin page) and the manual (support – manual page).

    Note: For this plugin a license file is no longer needed.
    When ordering do not enter your Cinema 4d serial!

  • Upcoming Plugin – Meshboolean

    We recently did a survey where we asked people, “What do you miss inside c4d?” A lot of great suggestions came across, but one was standing out the most was a modelling tool that acts like Hard-ops (Blender) or MeshFusion (Modo).

    So we started testing inside Cinema 4D if we can make something like this and we came up with a pretty interesting plugin. It’s a parametric boole plugin that completely changes to way to work with boolean object. It keep everything in a single hierarchy and you can add automatic bevels to every boole operation. You can always adjust every boole and change the bevel. We added some new functions like cut-in, symmetry and other fun concept for you to play around with.

    The plugin is currently in beta fase and we will release the plugin shortly. So keep an eye out on the page for more updates!

  • New version of AniSplines available shortly.

    At this moment we are working on a new updated version of AniSplines.
    This commercial version will be available shortly.

    If you have any requests for this new version, please let us know.
    If it is a functionality we are going to implement, you will receive the new version for free!

    In the mean time, the current version of AniSplines is no longer available.

  • Toggle Visibility released

    Today we released a new plugin called Toggle Visibility.

    “Toggle Visibility” is a Cinema 4D Tag plugin tool that will speed up your modelling and render process.

    It gives you tools to set / toggle “Visible in Editor” and “Visible in Renderer” with just one mouse click. No need to specify two keyframes (one for Editor and one for Renderer) to put visibility On and two keyframes to put visibility Off.
    Together with the optimized user interface your workflow will benefit extremely.

     

     

    And you can do this for not just one object, but a list of objects if needed.

    If the host object visibility is toggle, the visibility of all objects in the In_Exclude list will follow!
    We also release released a demo version of Toggle Visibility.
    The Toggle Visibility Demo version has the following restrictions:

    • Tag data will not be saved or loaded when opening or closing the scene.
    • Visibility set by the Toggle Visibility Demo Tag will have no impact on rendering.
    • The function “Convert Switch frame to Keyframes” is not supported.

    For a short introduction, have a look at this video:  Toggle Visibility – Short introduction.

    Note: This plugin is the first plugin under the new support arrangement.
    We have changed our policy. Instead of the license check, we now offer a one year support and do not ask for your Cinema 4D serial anymore.

  • Lon-Lat Connection Kit V3.0 Teaser and introduction videos.

    We put some videos on Vimeo to show you the new and updated functionality of the Lon-Lat Connection Kit V3.0.

    Lon-Lat Connection Kit V3.0 Teaser.

    Lon-Lat Connection Kit V3 – Country splines.

    Lon-Lat Connection Kit V3.0 Quick intro.