TGS Texture Manager
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  • TGS_Texturemanager

TGS Texture Manager

49.00 39.00

Import and organize all your PBR textures

CORONA SALE – 20% OFF

For MacOS & Windows

Category:
000

Supported Render Engines
Physical – Standard – Prorender – Redshift – Octane – Vray – Arnold – Corona

• Import your textures in a single click
• Organize all your textures in one place
• Preview your textures before importing
• Support for almost all texture platforms
• Fast thumbnail creation in the background.

Support for Cinema 4D R19 and up (current S22)
No textures are included with this plugin.

Import support for all texture formats and image types. Including for example Substance Painter or texture creators like RDTextures, Poliigon, Quixel Megascans, GSG and many more. You can also use your own textures of course.

Organize your textures

Update 1.5 - Material previews

Automatic import
Support for all texture platforms like: CGAxis – RDTextures – Polligon – Quixel Megascans-
Greyscalegorilla – Texture haven – And many more!

TEXTUREMANANGER

  • Version 2.0 – Some cool things to look out for.
    • GPU previews
    • Folders will have the preview of the actual material on them. Meaning you can view the material instantly.
    • Added support for more Render Engines
    • Rotation and Triplaner nodes

    When? – Hopefully soon!:)

  • How does the smart import function work?

    We look inside the folder and search for keywords. For example for the color map we look for the keywords below. If we find a texture that includes one of these keys we know there is a color texture. We do this step each surface type. (Displacement, Reflection, Bump, ect)

    Now we know the textures and the next step is to add all the textures to the correct channel.

    ‘COL’

    ‘Col’
    ‘col’
    ‘COLOR’
    ‘Color’
    ‘color’
    ‘Colour’
    ‘colour’
    ‘COLOUR’
    ‘Diffuse’
    ‘diffuse’
    ‘DIFFUSE’
    ‘Albedo’
    ‘ALBEDO’
    ‘albedo’
    ‘DIFF’

     

  • How do I install the plugin?

    Very easy, just place it inside your Maxon plugin directory.

  • How does the license system work?

    There is no software license attached to the plugin. We had this system in the past but we think it’s not user friendly enough. Meaning you can use the plugin directly when you add it to your Maxon plugin directory.

  • Is there support for Cycles 4D?

    Currently is not possible to add support for Cycles4D because they have no python support for their engine.  They said it will be added soon.