Six tools that will change the way you model.
Inspired by SketchUp, Nordmesh brings its click‑to‑build modeling flow natively into Cinema 4D. Draw a shape, push it into a solid, then offset, rotate and measure it, all right in the viewport. No menus, no modifiers, no Booleans to clean up afterward.
Pen
Rectangle
Push
Rotate
Offset
Measure
Six tools, one sketching flow.
Scroll through each one and the demo on the right follows along. Scroll through each one to watch it work.
01 / Draw
Click. Click. It's a face.
Nordmesh Pen
02 / Draw
Snaps to the face you mean.
Nordmesh Rectangle
03 / Shape
Push the face. Watch it solidify.
Nordmesh Push
04 / Shape
A protractor for your whole model.
Nordmesh Rotate
05 / Shape
Inset and outset, the right way.
Nordmesh Offset
06 / Measure
A tape measure that leaves snap points.
Nordmesh Measure
Nordmesh Pen
Nordmesh Rectangle
Nordmesh Push
Nordmesh Rotate
Nordmesh Offset
Nordmesh Measure
Each click drops a point; clicking the first point closes the loop. Nordmesh fills it as one N-gon and knifes it straight into the face below, with no Booleans and no cleanup.
The first click picks the face under the cursor and locks to its plane; the second sets the far corner. Type 200;120 and it lands an exact 200 × 120 panel.
Click the top face and slide it up. Open edges seal into a watertight solid, and hovering a nearby corner snaps the face level with it.
Click once for the pivot, then swing. The protractor snaps in 15° steps and the real mesh turns with the cursor; type 45 to set the angle precisely.
Click the face and drag inward. Every edge insets in parallel, corners stay sharp, and the inset stops itself before any edge can cross.
Two clicks lay down a measured guide line. Its endpoints become live snap targets that every other Nordmesh tool can lock onto.
Start drawing in Cinema 4D today.
Nordmesh is out now. Six modeling tools in one plugin, native to Cinema 4D 2025 and 2026.